Three minutes of joyous live-action choreography accompany the release of sci-fi action game “Destiny 2”.
As a follow-up to 2014’s multiplayer shooter “Destiny”, September’s apparent blockbuster video game “Destiny 2” is building on a tradition of space quest missions, weapon and artifact collection, and silly dance moves.
Keen to construct its epic-scale franchise debut as a shared-world experience with a heavy social aspect, development studio Bungie (previously known for creating the hugely influential “Halo” franchise) incorporated a number of conventions from massively multiplayer online games.
One of those traditions is the ability make a player’s character communicate through a set of gestural movements or “emotes”; “Destiny” and its community homed in on dance-style emotes in particular, and Bungie allowed players to purchase additional movements, providing dozens of optional dance moves as a result.
That’s the context behind the Japanese commercial for “Destiny 2” which launched on Wednesday, on PlayStation 4 and Xbox One worldwide (a PC edition has been announced for October 24).
The three-minute, live-action video lasts a full 13 seconds before the dance emote makes itself known, gradually escalating into a full-on dance party intercut with a smattering of solo, three-player and multiplayer gameplay. JB
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