PH records highest download for games, apps, says survey | Inquirer Technology

PH records highest download for games, apps, says survey

/ 07:58 PM August 31, 2013

Screengrab from https://vserv.mobi/insights

MANILA, Philippines – The Philippines has recorded the highest download for games and apps (applications) among countries in Southeast Asia, according to a recent survey that provides a regional and country-specific insight into mobile Internet usage.

“The Philippines has the highest download for games and apps in Southeast Asia with almost 80% of the users having downloaded a game or app last month,” said the Mobile Internet Consumer Report – Southeast Asia 2013, which was released by Vserv.mobi, a Global Mobile Ad network and emailed to media.

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However, the survey said that the Philippines’ downloads for videos and music were “relatively lower than the Southeast Asia average” at 39 percent and 30 percent respectively.

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The survey also said that:

* Within Southeast Asia, the Philippines has the highest proportion of mobile Internet users in the 18-24 year age category;

* The Philippines has a significantly larger pool of graduate and post-graduate mobile Internet users (54%), compared to Southeast Asia (36%);

* Mobile internet users in the Philippines have a keen interest to learn about  brands (46%) through mobile, slightly higher than the region’s average (36%);

* Ownership of consumer durables is the highest among mobile Internet users in the Philippines (48%); and

* Mobile Internet users in Philippines enjoy shopping, with three out of every four having visited a mall or market in the last month.

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The two-week survey in July 2013 was conducted on over 3,000 mobile and app users from the Philippines, Indonesia, Malaysia, Singapore, Thailand and Vietnam.

According to the same report ( https://vserv.mobi/insights ), the Southeast Asian mobile Internet user is young, employed and possesses a high spending power.

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TOPICS: Apps, consumer issues, Games, infotech, Internet, Mobile, technology
TAGS: Apps, consumer issues, Games, infotech, Internet, Mobile, technology

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