'Alice' videogame a mad, action-filled Wonderland | Inquirer Technology

‘Alice’ videogame a mad, action-filled Wonderland

/ 12:53 PM June 15, 2011

SAN FRANCISCO, California – A bizarre, action-filled Wonderland opened for videogame lovers on Tuesday with the arrival of “Alice: Madness Returns.”

Players descend into the tormented mind of a storybook Alice who must triumph over manifestations of her own psyche in what was billed as the first “triple-A” console title to be created completely in China.

A Mad Hatter character that embodied her rage as an adversary in the first “Alice” returns in the sequel as a confidante for the heroine, according to American McGee, head of Shanghai-based Spicy Horse Games.

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“They are figments of Alice’s imagination; pieces of her personality,” McGee during a webcast from Shanghai. “Facets of her mind take on different roles.”

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Game play was designed not to intimidate “casual” players, yet also complex enough to capture the interest of “hardcore” gamers used to intense fighting titles, according to McGee.

There is a threat at play in the “Alice” sequel that McGee wouldn’t reveal to keep it a surprise.

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“I can say that the threat this time is less about Alice going mad than it is about an external threat that is creeping into Alice’s mind,” McGee said.

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The setting for the game is a grim Victorian London from which players travel to a “beautiful yet ghastly Wonderland.”

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Spicy Horse created “Alice” for US videogame publishing giant Electronic Arts, which made the title available at its freshly-launched Origin online shop at store.origin.com at a price of $60.

Versions of “Alice” were tailored for play on Xbox 360 or PlayStation 3 videogame consoles or personal computers.

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TOPICS: Computer games, Gaming, Video games
TAGS: Computer games, Gaming, Video games

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